Updates

100,000 Sandustry Sales in Week One

Launch metrics, audience signal, and the first community co-op mod — what a million pixels in player hands looks like.

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Sandustry 100K Sales Milestone Update

One week after Sandustry entered Early Access on August 13, 2026, Hooded Horse confirmed the paid build cleared 100,000 sales while holding an Overwhelmingly Positive user-rating band on Steam. The same press cycle also surfaced a community-built co-op mod called SandTogether, already live on the Steam Workshop. This page archives the milestone numbers, explains what they mean for the EA roadmap, and points players who want to try multiplayer at the right mod.\n\n## The numbers, in plain language\n\nThe 100,000 sales figure is paid copies, not free demo installs, and not Game Pass plays. Cross-referenced reporting places it inside seven days of the August 13, 2026 EA start. Native Linux support shipped day one, which the milestone coverage flagged as a differentiator for the pixel-factory niche.\n\nSteam user reviews crossed 2,000 during the same window and stayed in the Overwhelmingly Positive band (95%+ positive). That rating is computed from the live English review histogram on the store page — it changes daily. Do not treat this page as a permanent score.\n\nWhy these numbers matter:\n\n- Validation of the pixel-sandbox factory niche. Noita-adjacent physics plus logistics has long felt like a quiet genre. Lantto Games and Hooded Horse now have proof it sells.\n- Linux support signals staying power. Native Linux day one is rare for factory sims; sustained support usually follows paid uptake.\n- Hotfix cadence is the cost. 0.5.3, 0.5.4, and 0.5.5 all landed in the same seven-day stretch. The audience is reporting crashes fast enough that the developer can ship meaningful fixes in days, not months.\n\n## SandTogether — the first co-op mod\n\nThe same press cycle that announced 100K sales also surfaced a SandTogether mod on Steam Workshop that adds multiplayer to a single-player base game. Sandustry itself remains vanilla single-player only — there is no official co-op mode and no official online mode. SandTogether is a community creation running through the existing Fluxloader pipeline.\n\nKey context:\n\n- SandTogether is unofficial. The developer has not shipped native co-op. Until Hooded Horse or Lantto Games announces one, treat any co-op support as a mod.\n- SandTogether runs through Fluxloader. Install steps mirror the Custom Maps flow — drop the mod package into the loader folder, enable it in the launcher, validate in vanilla first.\n- Co-op changes the balance. The base game assumes one player, one factory, one research tree. Sharing a factory across multiple players means dividing Gold, splitting slag runs, and renegotiating who owns which refinery. Treat the first session as a sandbox, not a min-max run.\n- Co-op will not save a corrupt Tier 5 save. The save-repair work in Update 0.5.4 is a base-game feature; mods layer on top of it. If the base save is broken, no mod fixes that.\n\nRead the dedicated page on SandTogether Co-op Mod for install steps, known caveats, and the social contract for factory sharing.\n\n## What this changes for buyers\n\nIf you were waiting for social proof before buying. You now have it: 100K paid copies in week one, Overwhelmingly Positive reviews, and a Linux-friendly launch. The risk profile of the pixel-factory experiment is not zero — it is an Early Access product — but the audience signal is unusually strong for the niche.\n\nIf you were waiting for official multiplayer. This milestone does not deliver it. The base game is single-player only. If you want co-op right now, SandTogether Co-op Mod is the only path. If you would rather wait for a first-party feature, watch the EA Roadmap and Steam news — Lantto Games has not announced native co-op.\n\nIf you are a Linux player. Native Linux support was a launch-day commitment and the milestone coverage called it out as part of the appeal. Linux-specific troubleshooting (Wayland, Steam Deck, Proton edge cases) belongs on Release Date and Platforms and Crashes and Performance.\n

What this changes for the EA roadmap\n

Lantto Games has framed Early Access as about one year of active development. A 100K-sales week means more patches, faster, not a 1.0 jump. Practical expectations:

  • Crash fixes continue. The 0.5.5 patch already expanded logging (Update 0.5.5). The 100K audience keeps the bug funnel full.\n- Research costs and shaker yields may move. With more players feeding balance feedback, the next round of Research Priority advice could shift. Refresh this wiki after each patch.\n- Community tooling grows. Mods that depend on undocumented APIs will keep breaking until Lantto publishes stable mod docs. Pin a working mod set and check the Workshop before each major update.\n- Linux QA scales up. Native Linux day one is now a selling point; regressions will be reported fast.\n\n## Stay current

This page is the week-one milestone snapshot. For day-to-day patch details, follow the chronological hub on Updates. For buyer decisions, refresh Should You Buy Sandustry — the calculus shifted after 100K sales. For a deep dive on the mod side, jump to SandTogether Co-op Mod.\n\nUnofficial wiki. Numbers come from the press cycle around the 100K announcement; verify on the Steam store page and Hooded Horse channels before treating any figure as permanent. Treat all mod pages as unofficial until Lantto Games or Hooded Horse confirms them.\n\n## Related\n\n- Updates Hub — Chronological patch notes.\n- EA Launch — What shipped on August 13, 2026.\n- EA Roadmap — Themes for the EA year.\n- SandTogether Co-op Mod — First co-op mod for Sandustry.\n- Mods Hub — Fluxloader, custom maps, and community tooling.\n- Should You Buy Sandustry — Buyer math, updated.\n- Early Access Preview — Live EA expectations, refreshed.\n\n100,000 copies, one week, one pixel at a time. The factory loop clicked, the community built a co-op mod on top, and the EA roadmap just became much more public.

FAQ

Frequently Asked Questions

Quick answers to the most common Sandustry questions.

Did Sandustry really sell 100,000 copies in week one?

Yes. Hooded Horse confirmed **100,000 paid sales** within seven days of the **August 13, 2026** Early Access start. See Updates Hub for the milestone and EA Launch for the launch snapshot.

Is Sandustry multiplayer now?

No. The base game is **single-player only**. A community **SandTogether** co-op mod exists on Steam Workshop and runs through Fluxloader. Details on SandTogether Co-op Mod.

Is the 100K milestone official?

Yes — confirmed by Hooded Horse in the launch press cycle. The figure is **paid sales**, not free demo installs or Game Pass plays.

Where can I see the live review rating?

On the **Steam store page** for app **2764460**. This wiki snapshots the rating at writing time; it changes daily.

Does the 100K milestone mean 1.0 is closer?

Not necessarily. The stated EA window is about one year. A larger audience usually means faster patch cadence, not an earlier 1.0. Track EA Roadmap.

Does SandTogether work on Linux or Steam Deck?

Sandustry has **native Linux** support; the mod layer depends on Fluxloader and Steam Workshop. Verify on the mod page before assuming Deck-ready.

Should I buy Sandustry now or wait?

The buyer math shifted after 100K sales. Read Should You Buy Sandustry and Early Access Preview for the refreshed case.