Sandustry Mods Hub
Install Fluxloader, load custom maps, and join community creations without breaking vanilla saves.
Sandustry supports community modding alongside its single-player campaign. Lantto Games ships vanilla content into Early Access on 2026-08-13, but players already extend the game with Fluxloader (formerly known as modloader), Custom Map Loader by Electric131, and maps shared on Discord. This hub explains what is safe to install, how loaders interact with the free Steam demo, and where to find curated maps — without replacing official patch notes on Updates.
Pages in this hub
Fluxloader Install Guide
Step-by-step setup for the primary mod loader: folder paths, enabling mods, troubleshooting crashes, and staying compatible with game updates. Read this before any other mod.
Custom Maps
Using Electric131’s Custom Map Loader, finding Discord community maps, and testing layouts that stress conveyors, water, and slag differently from vanilla seeds. Includes a video overview of map workflow when available.
Modding vs vanilla progression
Mods do not change the fundamental loop documented in Guides: Sand plus Water yields Wet Sand, Shakers extract Gold, Slag burns and presses for more gold. Custom maps rearrange terrain, hazards, and puzzle gates — they rarely replace research costs. Treat modded runs as sandboxes to practice Automation Basics or test Research Priority orders under new constraints.
Types of community mods
Quality-of-life tweaks adjust UI or placement helpers without new materials—lowest risk, easiest to disable after patches. Gameplay extensions add items or buildings not covered in vanilla wiki pages; read mod docs before trusting Production Ratio Helper numbers. Map loaders and map packs change terrain only; mechanics stay vanilla if the author says so. Experimental scripts may conflict with each other—enable one at a time when debugging crashes. None of these replace official patch notes on Updates.
Safety and updates
Back up saves before loading mods. Early Access patches can break loaders until authors update. Prefer mods with recent compatibility notes in Discord or GitHub readmes. When troubleshooting, disable all mods and confirm vanilla launch via Steam. System requirements match the base game: Windows 10 64-bit, 4 GB RAM minimum, SSD recommended — see Release Date and Platforms.
Official vs community resources
This wiki is unofficial. For loader downloads and map threads, use community links on the official Sandustry Discord and curated mod readmes linked from Guides when authors mention them. Official announcements remain on sandustry.com, Steam, and EA Roadmap.
Related pages
- Controls — Bindings unchanged by most mods.
- Tools — Vanilla unlock checklist still applies unless a map disables research.
- Review — Expectations for vanilla EA before you mod.
- Buildings — Reference when custom maps introduce new choke points.
Mod responsibly: verify sources, read loader docs, and keep a clean vanilla save for comparing patch behavior after updates.
Frequently bookmarked mod workflows
Quality-of-life packs — Small tweaks to UI or building placement that do not replace Controls fundamentals. Test one mod at a time.
Total conversion maps — Custom terrain only; research costs may differ. Re-read Research Priority with map readme rules.
Challenge maps — Limited resources forcing tight Production Ratio Helper planning — excellent practice before EA megafactories.
Report broken loader links on community Discord so this hub summary stays current without hosting downloads directly.
Frequently Asked Questions
Quick answers to the most common Sandustry questions.
Does Sandustry support mods?
Yes. Community modding uses **Fluxloader** and tools like **Custom Map Loader**. Start with [Fluxloader Install](/mods/fluxloader-install/) before adding packs.
What happened to modloader?
**Fluxloader** is the current name for the primary loader (formerly modloader). Install steps are on the [Fluxloader guide](/mods/fluxloader-install/).
Can I use mods in the Steam demo?
Many players do, but demo scope is limited and updates may break loaders. Test carefully and keep backups. Vanilla demo tips on [Demo Review](/review/demo-review/).
Where do I find custom maps?
Community maps circulate on Discord and mod forums. See [Custom Maps](/mods/custom-maps/) for loader setup and safety tips.
Will mods break my Early Access saves?
Possible after patches. Disable mods and verify vanilla launch if saves fail to load. Track [Demo Patches](/updates/demo-patches/) and EA notes for breaking changes.